![]() ![]() Fundamentally, being able to mix-n-match different blitz’s, auras, combat abilities, and keystones alongside other talents is great. The Talent tree rework to classes from Patch #13 is overall amazingly well done and adds diversity into build options. ![]() There is a huge skill ceiling and the sense of reward for clutching through a tough mission in Darktide is like nothing else. No other game manages the challenge, pace, and visceral feel of mixed ranged and melee combat as well as Darktide. If not, give it more time and check back later.Ĭore combat gameplay and level of challenge continues to be phenomenal If that’s what you want, then the game is amazing. Nothing else handles the core combat experience as well as Darktide. If you’re willing to look past the crafting system, absent quality of life features, and the relative lack of content, then Darktide is, at this point, a genuinely fantastic game. While I would love to unequivocally recommend this game, my overall feeling continues to stand at NOT RECOMMENDED due primarily to the abysmal crafting system (still). It’s been 1-year since Darktide was released, and I figured it is a good time to share some impressions on how the game is faring. ![]()
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